Thursday, 31 March 2016

DARK SOULS III HYPE: 6 POISE vs. HYPER ARMOR

DARK SOULS 1 POISE

So if you've forgotten in the several times that it's been mentioned in earlier articles on this blog, poise as a stat that's given to certain pieces of armour, based on on its weight that allows the player to avoid being stunned when at a standstill. Hyper-Armor is a special mechanic granted to slow, and heavy weapons that multiplies the player's poise so their attacks can follow through uninterrupted. 

Two years ago, Gamefaqs conducted a poll on player preference between hyper armour and poise. Astoundingly, two players preferred the concept of hyper-armor alone; as opposed to those that preferred a stun system that featured poise exclusively, or a mix of poise and hyper armour. Although, regardless of popular opinion, it's unlikely that FromSoftware is going to actually listen to the fans on this one. Because of the way poise worked in Dark Souls was way too accessible, and Poise in Dark Souls II was so complex that the wiki's even admit to not having a complete understanding of how it works.

Although, FromSoft has been extremely flip-floppy about how they want stun locks and stun resistence to work across previous games, so hopefully for Dark Souls III, we see something a little more reliable than Dark Souls I poise, and a little more straight forward than Dark Souls II poise. Although its an important mechanic, it's been changed a lot, so there's going to very little you can do to prepare yourself for this mechanic, save for being pleasantly surprised upon release.

Keep in touch, because very soon, you'll be getting a post about SPELLS; so keep posted and make sure to follow @SoulsHype on Twitter for updates on more advice to consider bringing to Dark Souls III.

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